The latest version of Logic released today, with some much-vaunted features. It’s also finally gone to version 11, after being stuck on 10.x for over a decade, even though 10.x minor version updates were often larger than the differences between major versions (and those major version updates cost a lot of money!).
I just played around with it for about an hour and put its major new features through its paces, and here’s some of my thoughts on it.
Session players
“Drummer” has now been replaced with “session player” with multiple instrument player models which are, currently, drum, bass, and keyboard.
I love the new drummer UI. It is so much better than the old one, it’s not even funny. The old one just had a bunch of inscrutable/opaque sliders for selecting rhythm elements, while the new one shows you exactly what the basis pattern is for each thing. It makes actually setting up drum rhythms so much easier and more obvious. It also replaces the silly XY complexity/intensity control with separate sliders, which makes perfect sense.
Also! You can finally define your own drum rhythm basis with a little step sequencer! You tell it where you want the kick and snare to happen, and it fills in the rest. This is super cool and gives so much more expressiveness to drummers.
I didn’t play with piano or bass so much, but they seem to give you a bunch of knobs for tuning the performance as well, and on piano in particular it gives you a bunch of controls for what the two hands are doing.
There’s also a few new Drummer models, including psychedelic rock, garage rock, and a few synthpop styles, which is nice to see. Drummer hadn’t gotten any major updates since it first launched and I’m glad to see that finally getting some attention.
All in all I like this update and I’m glad to see it.
Chord track
However, for piano and bass players to make sense, you need to be able to direct it on which chords to play, and this is where the update falls apart for me.
A lot of people are under the impression that Logic only just added the chord track, but it actually had been in Logic since version 7 (when it added in looping functionality), but they removed it for unknown reasons in version 10. So, 11 adds the chord track back in after it’s been missing for (again) just over a decade. Cool, right?
Unfortunately, the new UI for it absolutely sucks. The old UI was pretty serviceable; you could pretty easily tell it “start a new chord here, make it this one.” The new UI is just like, really annoying. Lots of fiddly clicking and dragging, arranging stuff is asinine, and it gives a little quick selector for very common chord progressions (which is nice) but no way to specify your own chord progressions (which is not).
There is a mechanism for it learning a chord from your keyboard, but it still requires a lot of clicking and dragging, and doesn’t seem to be any better than just using the shitty mouse UI. In some ways it’s worse because of having to physically move your hands to the keyboard to play the chord.
There really needs to be a way for it to let you play chords on the keyboard while it records to the chord track, or to learn chords from an already-existing MIDI region. Those two workflows would be absolutely killer for me. The current workflow that exists is just not there for me.
Fortunately, this is a very early initial release and it’s early days for the feature. Hopefully Apple improves the UI over time.
Stem splitting
Another AI feature that’s been talked about a lot is the “stem splitter” which tries to convert a recording back into its underlying parts.
It doesn’t do a very good job; it tries to separate into vocals, drums, bass, and “other.” “Other” covers a lot of ground. There’s also a lot of very obvious artifacting in everything, and it especially gets confused by tails on drums and so on. It doesn’t do quite as well as other stem splitters I’ve used, but it’s nice that it is integrated into Logic and doesn’t require a shitty subscription to cloud-based software.
However, it does do one thing really well: vocal removal. I can totally see using this for making karaoke versions of songs. It isn’t perfect, but it’s far, far better than the other things I’ve tried for AI vocal removal, and for this alone I think it’s a worthwhile feature.
And the models will get better over time, and hopefully it’ll learn to distinguish more instruments.
New instruments
There are a few new instruments as well, most notably Studio Piano and Studio Bass.
Studio Piano is a huge improvement over the old built-in piano patches, and finally has things like damper noise and sympathetic resonance. They aren’t as thorough, detailed, or natural-sounding as Native Instruments' Piano Collection, and Piano Collection still sounds way better than this. But Piano Collection also costs hundreds of dollars and Studio Piano comes free with Logic, so for someone who isn’t as picky about piano sounds as me, it’s a welcome addition to Logic. (I will still be using Piano Collection for most of my piano sounds.)
Studio Bass, on the other hand, is amazing, and for me it’ll almost certainly be replacing Native Instruments' equivalents much of the time. The sampled instruments are pretty detailed and thorough, and there’s many, many more articulations, with an impressive degree of control, and with direct integration into Logic’s notation editor, which is a lot nicer to work with than NI’s keyswitch approach.
There’s also a bunch more Alchemy patches available but it’s hard to tell what’s new in Alchemy, but it’ll be nice to have a richer set of things to draw from when I’m diddling around with a song.
Other new stuff
There’s a new distortion plugin which is so much nicer than the old ones. I’ll probably be using it on guitars and bass in particular.
They’ve added the MIDI thru-routing back in, only now it doesn’t actually fuck everything up. I didn’t have a use for it before and I resented how much trouble it caused in everything, but now that it’s a properly supported feature maybe plugins will make it worthwhile. I can see it being super useful for Reaktor and Pigments, at least, and being able to record specific Arpeggiator performances in loopback will be nice (since previously Arpeggiator could be a bit nondeterministic).
Apparently Bounce In Place FINALLY FUCKING SUPPORTS EXTERNAL INSTRUMENTS AND REALTIME CAPTURE oh god thank you for finally fixing that you have no idea how happy that makes me
There’s a bunch of other little changes which all sound like they’re making things work the way they should have to begin with, and so I’m glad to see that.
tl;dr
Logic 11 is a huge improvement over 10.8, and while I don’t feel that the AI features are deserving of the top billing for this update, I’m looking forward to seeing how things continue to improve.
I also really hope they improve the chord track editor, because most of the AI features really rest on that and it’s just not quite there yet.
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